DATA ENTRY

DESIGN R&D
A work in progress animated short being developed in Unreal Engine and Blender with Poor Marty. I wrote the story and led the creative direction, designing the environment and characters, while Marty modeled, rigged, and animated them. Set in a stylized near-future world, Data Entry follows a mercenary who infiltrates a corporate server farm to inject malware into the mainframe. In this world, these massive data centers are guarded by security clones engineered to protect the flow of information.


Launch video treaser concept and style frames: Kane is back. And he's been busy. A classified transmission that blurs real world conflict footage with in game warfare until the line disappears. Is he pulling the strings in our world too? MISSION ACCOMPLISHED means something different depending on which side of the screen you're on







Launch video treaser concept and style frames: Kane is back. And he's been busy. A classified transmission that blurs real world conflict footage with in game warfare until the line disappears. Is he pulling the strings in our world too? MISSION ACCOMPLISHED means something different depending on which side of the screen you're on



Early Pre Viz Mood Art
Early Pre Viz Mood Art
scene space overview
Rough Storyboard of Data Entry Short
Early Pre Viz
Early Pre Viz
Early Pre Viz
Early Pre Viz
Early Pre Viz
Early Pre Viz
Early Pre Viz
Early Pre Viz


© 2025 WYLIE STYLES — design as authorship