EA:DEFJAM ICON 2
ART DIRECTION
Art direction for the Def Jam: Icon 2 frontend video. This piece captured the game’s signature ‘buildings with bass’ feature by allowing the music to drive the animation keyframes, turning sound into motion that reflected the rhythm and power of the gameplay.
EA:DEFJAM ICON 2 FRONTEND PROTOTYPE VID CLIPS
Prototype video created to visualize the Def Jam: Icon 2 frontend experience. Built around the game’s ‘buildings with bass’ mechanic, the piece used music-driven animation to show how sound could shape motion, interface, and atmosphere in real time. And yes, that’s T.I. not Ghostface. This prototype was made to prove the design could scale for larger character entries.
EA:DEFJAM ICON 2 FRONTEND PROTOTYPE VID CLIPS
ummm yes that’s T.I. not Ghostface, this prototype was made to prove the design could scale for larger character entries
ENVIRONMENTAL REMIX PROTOTYPE
Art Direction
Prototype created to explore the environmental remix system for Def Jam: Icon 2. The test demonstrated how player actions and music could dynamically reshape the environment in real time, turning every fight into a reactive performance synced to the game soundtrack
DEFJAM ICON2 FINISHER MOMENT
Art Direction
Prototype created to explore cinematic finisher moments for Def Jam: Icon 2. One of the issues with the first game was the absence of the dramatic finishers seen in earlier titles. This test, created in 2007, explored how stylized camera work, rhythm, and impact timing could reintroduce that level of spectacle, anticipating trends that would later shape the genre
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