MOBILE STRIKE
Art direction + Creative Outsource Mangement Served as Studio Art Director at Machine Zone, guiding the game’s brand and creative direction alongside the broader leadership team. Helped evolve MZ’s visual identity from Game of War into a modern, military inspired world that felt distinct yet connected to the studio’s universe. Partnered with Live Ops to design scalable pipelines and build a team that delivered round the clock event content and in-game creative. The title went on to surpass US $1.3 billion in lifetime revenue, becoming one of mobile gaming’s landmark free to play 4X strategy hits
PREPRODUCTION CREATIVE/ART DIRECTION CONCEPTS
I designed style frames as tone and directional guides to help drive the creative direction of the brand
Concept art developed under my art direction establishing the world of Mobile Strike. Helicopters, fireballs, tanks, troops. Your favorite action movie on a mobile screen (rendered by our studio game team)
The Campaign grew out of early creative work establishing the world, tone, and character of Mobile Strike. The game needed a face that could carry that energy to a mass audience. Arnold made sense
ART DIRECTION
Game world structures concepted and modeled under my art direction. I directed the architectural language of each building so its function read clearly at game scale, within the constraints of the studio's custom engine
Limited time event enemy concept + limited edtion player gearloadouts
ART DIRECTION
Logo design explorations. Art directed from initial form through final treatment
ART DIRECTION
Game world structures concepted and modeled under my art direction. I directed the architectural language of each building so its function read clearly at game scale, within the constraints of the studio's custom engine
© 2025 WYLIE STYLES — crafted through process, driven by vision