MOBILE STRIKE
Art direction
Served as Studio Art Director at Machine Zone, guiding the game’s brand and creative direction alongside the broader leadership team. Helped evolve MZ’s visual identity from Game of War into a modern, military inspired world that felt distinct yet connected to the studio’s universe. Partnered with Live Ops to design scalable pipelines and build a team that delivered round the clock event content and in-game creative. The title went on to surpass US $1.3 billion in lifetime revenue, becoming one of mobile gaming’s landmark free to play 4X strategy hits





PREPRODUCTION MOOD/VIBE DESIGN
PREPRODUCTION MOOD/VIBE DESIGN
CORE PLAYER GAMEPLAY STRUCTURES
PLAYER CITY MAP LAYOUT
PREPRODCUTION MOOD DESIGN KITBASH
PLAYER AVATAR ART
A COUPLE OF THE PURCHASABLE HERO LOADOUTS


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