SPINTERCELL BLACKLIST
PRESENTATION ART DIRECTION + EXTERNAL VENDOR MANAGEMENT
Built and led the studio’s multidisciplinary design team of graphic designers, animators, and illustrators. Established the project’s visual foundation through styleframes and art direction guides that shaped the look and feel across internal and external teams. My team produced over forty minutes of real time motion graphics for the final game, defining much of its visual identity and cinematic language
COLLECTION OF PREPRODUCTION SPLINTERCELL BLACKLIST STYLEFRAMES
PRESENTATION ART DIRECTION
Pre-production concept art and styleframes exploring the visual tone, atmosphere, and tactical interface design that guided the early direction of Splinter Cell: Blacklist
STYLE FRAME DESIGNS FOR “THE ENGINEERS” (VILLIAN) VIDEO VIGNETTES ART DIRECTION
Created pre-production styleframes visualizing the broadcasts of The Engineers the game’s villainous terrorist group whose glitch ridden propaganda cut through the world of Splinter Cell: Blacklist. The work helped shape the game’s visual identity and tone during early development
"The Grid Owns You!" ART DIRECTION
Rather than showcasing these as standard UI breakdowns, this presentation treats the Splinter Cell: Blacklist interface designs as a cohesive visual composition. The goal was to highlight the art direction and tonal consistency of the in game system less about UX innovation, and more about how design, typography, and motion reinforced the world’s high-tech surveillance aesthetic
Game Title Intro Sequence ART DIRECTION
Art direction and design for the cold open and title sequence of Splinter Cell: Blacklist. Introduced the main cast while establishing the game’s visual language. The team went on to produce over forty minutes of motion content that defined the look of in-game communications and cinematic systems
© 2025 WYLIE STYLES — crafted through process, driven by vision