SPLINTER CELL BLACKLIST
ART DIRECTION/DESIGN/EXTERNAL VENDOR MANAGEMENT
Built and led the studio’s multidisciplinary design team of graphic designers, animators, and illustrators. Established the project’s visual foundation through styleframes and art direction guides that shaped the look and feel across internal and external teams. The Presentation Design team produced over forty minutes of real time motion graphics for the final game, helping to define the games visual identity and cinematic language
PREPRODUCTION SPLINTER CELL BLACKLIST STYLEFRAMES
PRESENTATION ART DIRECTION
Some of my pre production concept art and styleframes exploring the visual tone, atmosphere, and tactical interface design that helped guide some of the early visual direction of Splinter Cell: Blacklist
STYLE FRAME DESIGNS FOR “THE ENGINEERS” (VILLAIN) VIDEO VIGNETTES
ART DIRECTIONCreated pre-production styleframes visualizing the broadcasts of The Engineers, the game’s villainous terrorist group whose glitch ridden propaganda cut through the world of Splinter Cell: Blacklist. The work helped shape the game’s visual identity and tone during early development
"The Grid Owns You!"
ART DIRECTIONBLACKLIST UI SCREEN SELECTS
ART DIRECTIONA selection of in game screen designs from the Splinter Cell: Blacklist UI system
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