X10 PROJECT

MOBILE GAME IP ART AND CREATIVE DIRECTION
Led art and creative direction for Project X10, a mobile strategy game where players built and defended castles while raiding others for treasure. I built the concept team for the project and created rough grayscale frames to communicate the visual direction, which the team expanded on with added creative detail. The world mixed medieval fantasy with futuristic tech, pairing mechs and energy swords with knights and goblins to create a bright, fast-paced world of strategy and spectacle.



ONE OF MY ROUGH GREY SKETCHES
ROUGH GREY SKETCH EXAMPLE
RENDERED BY CONCEPT TEAM
GAME LIFE CYCLE PALETTE
RENDERED BY CONCEPT TEAM
RENDERED BY CONCEPT TEAM
RENDERED BY CONCEPT TEAM
RENDERED BY CONCEPT TEAM
RENDERED BY CONCEPT TEAM
RENDERED BY CONCEPT TEAM
RENDERED BY CONCEPT TEAM
RENDERED BY CONCEPT TEAM
RENDERED BY CONCEPT TEAM
GAME TECH TREE + CHAT CONCEPTS
RENDERED BY CONCEPT TEAM
RENDERED BY CONCEPT TEAM
RENDERED BY CONCEPT TEAM
RENDERED BY CONCEPT TEAM
RENDERED BY CONCEPT TEAM
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